Daily quests
The Dailies tab of the Quest Log holds eight small tasks a night. For the story and the other quests, see Quests and the story. Finish one, press Claim reward, and you are paid in Blood and gold. The board clears at the nightly reset (midnight), so what you leave unclaimed is lost.
• Voting Sites: vote on every site on the Voting page. See Voting.
• The Cipher: finish tonight's Cipher in Hellenbach's Parlour, solved or not. Pays Blood only.
• The Daily Hunt: run today's Daily Hunt to its end, home or fallen. Pays nearly twice as much as the others.
• Rivalry: win 15 fights today. Arena wins, attacking or defending, count, as do Gate fights in a coven war and duels with rival hunters on an expedition.
• Hunted: make 25 kills while hunting.
• Mage: use 5 potions.
• Quest Master: claim at least 5 of the others, then claim this one too. Night Board bills you hand in tonight count toward it.
Vampires well behind the valley's leaders get a catch-up bonus on quest rewards: up to three times as much at level 1, shrinking to nothing as you near the leaders. It never applies to fights between vampires.
The quests
• Question of the Day: answer the Council's question correctly. One try: a wrong answer, or letting the timer run out, spends it for the night.• Voting Sites: vote on every site on the Voting page. See Voting.
• The Cipher: finish tonight's Cipher in Hellenbach's Parlour, solved or not. Pays Blood only.
• The Daily Hunt: run today's Daily Hunt to its end, home or fallen. Pays nearly twice as much as the others.
• Rivalry: win 15 fights today. Arena wins, attacking or defending, count, as do Gate fights in a coven war and duels with rival hunters on an expedition.
• Hunted: make 25 kills while hunting.
• Mage: use 5 potions.
• Quest Master: claim at least 5 of the others, then claim this one too. Night Board bills you hand in tonight count toward it.
What they pay
Each quest pays Blood that grows with your level: 125 per level, or 1% of what your next level costs, whichever is more. Above level 200 that 1% share tapers off, to 45% of it at level 500. Gold is 10 per level. The Daily Hunt pays more (225 Blood and 20 gold per level), and the Cipher pays no gold.Vampires well behind the valley's leaders get a catch-up bonus on quest rewards: up to three times as much at level 1, shrinking to nothing as you near the leaders. It never applies to fights between vampires.