Deviling
A pocket-sized devil that bargains for everything. It has already sold your shoes.
The Deviling is one of 14 aberrants in Vampire Genesis, creatures of things from between the stars. It roams the wilds 6+ steps from your Lair, and you meet it on hunting expeditions.
Base stats
- Attack7
- Defense1
- HP20
- Crit2%
- Dodge2%
- Lifesteal0%
Base stats are for a level 1 familiar. They grow with level, rarity (common to legendary) and loyalty, so a well-raised familiar ends up far stronger.
Battle moves
- StrikeA reliable basic attack.
- Devil's Bargain · 2-turn cooldown50% chance: foe attack -25%.
- Warp Flesh · 3-turn cooldownFoe defense -40% for 3 turns.
- Guard · 2-turn cooldownActs first and takes 60% less damage this turn.
Type matchups
Every familiar fights with its family's type. A aberrant deals 1.5× damage to:
and only 0.67× damage to:
How to get a Deviling
It roams the wilds 6+ steps from your Lair, and you meet it on hunting expeditions.
Wild familiars are caught in a capture battle. Fight it with your own team, then throw your leash: the lower its HP, the better your odds (up to +40% at 1 HP). Every miss makes it 15% more likely to flee, and rarer finds are harder to hold, down to −30% for a legendary.
About 1 in 500 wild catches is a shiny, with its own colours:
Questions
How do you get a Deviling in Vampire Genesis?
It roams the wilds 6+ steps from your Lair, and you meet it on hunting expeditions. Win the capture battle to keep it: the lower its HP, the better your odds.
What is Deviling strong and weak against?
As a aberrant, it deals 1.5x damage to Arachnid and Reptile familiars and only 0.67x to Dragon and Construct familiars.
What moves does Deviling know?
Strike, Devil's Bargain, Warp Flesh, Guard.