Marsh Lurker
A drowned thing with a lantern on its brow. Lost travellers follow the light into the reeds.
The Marsh Lurker is one of 13 amphibians in Vampire Genesis, creatures of the drowned marsh. It roams the wilds 14+ steps from your Lair, and you meet it on hunting expeditions.
Base stats
- Attack7
- Defense5
- HP41
- Crit2%
- Dodge1.5%
- Lifesteal1%
Base stats are for a level 1 familiar. They grow with level, rarity (common to legendary) and loyalty, so a well-raised familiar ends up far stronger.
Battle moves
- StrikeA reliable basic attack.
- Toxic Slime · 1-turn cooldown40% chance: foe attack -25%.
- Regenerate · 5-turn cooldownRestores 15% max HP.
- Guard · 2-turn cooldownActs first and takes 60% less damage this turn.
Type matchups
Every familiar fights with its family's type. A amphibian deals 1.5× damage to:
and only 0.67× damage to:
How to get a Marsh Lurker
It roams the wilds 14+ steps from your Lair, and you meet it on hunting expeditions.
Wild familiars are caught in a capture battle. Fight it with your own team, then throw your leash: the lower its HP, the better your odds (up to +40% at 1 HP). Every miss makes it 15% more likely to flee, and rarer finds are harder to hold, down to −30% for a legendary.
About 1 in 500 wild catches is a shiny, with its own colours:
Questions
How do you get a Marsh Lurker in Vampire Genesis?
It roams the wilds 14+ steps from your Lair, and you meet it on hunting expeditions. Win the capture battle to keep it: the lower its HP, the better your odds.
What is Marsh Lurker strong and weak against?
As a amphibian, it deals 1.5x damage to Dragon and Arachnid familiars and only 0.67x to Beast and Insect familiars.
What moves does Marsh Lurker know?
Strike, Toxic Slime, Regenerate, Guard.