Bloodmire Angler

Amphibian type Blood

Its lure glows the red of a sunset over the marsh. Nobody who follows it sees the sunrise.

The Bloodmire Angler is one of 13 amphibians in Vampire Genesis, creatures of the drowned marsh. It roams the wilds 22+ steps from your Lair, and you meet it on hunting expeditions. Among its family it has the highest attack.

Base stats

  • Attack10
  • Defense7
  • HP45
  • Crit1.5%
  • Dodge1%
  • Lifesteal2%

Base stats are for a level 1 familiar. They grow with level, rarity (common to legendary) and loyalty, so a well-raised familiar ends up far stronger.

Battle moves

  • StrikeA reliable basic attack.
  • Bloodletting · 2-turn cooldownHeals for 40% of the damage dealt.
  • Regenerate · 5-turn cooldownRestores 15% max HP.
  • Guard · 2-turn cooldownActs first and takes 60% less damage this turn.

Type matchups

Every familiar fights with its family's type. A amphibian deals 1.5× damage to:

and only 0.67× damage to:

How to get a Bloodmire Angler

It roams the wilds 22+ steps from your Lair, and you meet it on hunting expeditions.

Wild familiars are caught in a capture battle. Fight it with your own team, then throw your leash: the lower its HP, the better your odds (up to +40% at 1 HP). Every miss makes it 15% more likely to flee, and rarer finds are harder to hold, down to −30% for a legendary.

About 1 in 500 wild catches is a shiny, with its own colours:

Questions

How do you get a Bloodmire Angler in Vampire Genesis?

It roams the wilds 22+ steps from your Lair, and you meet it on hunting expeditions. Win the capture battle to keep it: the lower its HP, the better your odds.

What is Bloodmire Angler strong and weak against?

As a amphibian, it deals 1.5x damage to Dragon and Arachnid familiars and only 0.67x to Beast and Insect familiars.

What moves does Bloodmire Angler know?

Strike, Bloodletting, Regenerate, Guard.

More amphibians

Become a Vampire