17 forum posts
Based on some of the things I've read and what I've seen playing the map seems to be an under used tool that could add a lot of depth to the game. Besides what others have suggested and discussed I have a couple of my own ideas to add to the mix.First, the numbering system. Half of it is wrong. When compared to a grid map going up from center is positive and going down is negative. In this game left and right is correct but going up is negative and down is positive. Really small I realize, but I noticed it instantly and find it odd.For an actual suggestion, Houses and Stores. I do like the idea of coming across random things like this I just don't like how they aren't really anything right now. Finding a house or a store is the same as finding a corpse, except it requires an extra click. I would like to see them actually mean something. Like the house could have a tougher human denoting the extra defenses of a house and/or additional bodies thus giving more souls than a normal human encounter. For the store perhaps there is a human defending it like normal, but you also get more cash because of the cash register. Both of these need something to make them more unique than just a corpse with an extra click.I also wouldn't mind being able to run into vampires while hunting. These encounters would be tougher than humans and would give additional blood. This helps add a greater mixture and depth to the map, but also for those high level players gives them NPCs in their level range that give more blood than attacking low level players. Blood prize would be based on distance from 0,0 just like all other rewards.I know others have discussed having spaces on the map that you can take over and control either as players or covens or both. Until such a system gets put in, if it does, you could implement part of that system by showing other players in the zone you are in. This would need to be in place for the other such step but I'm guessing this would be pretty simple to accomplish since the game already tracks everyone's position already, it just needs to show it. You could implement an attack button on that screen as well to add to the experience of finding someone. You could even give the attacker a +5% to their attack since they ambushed them on the street or something.I was going to mention this in the spells thread but here works as well. It could be interesting to implement a spell you could cast on a zone that increases soul payouts and increases the chance of finding a humans for the next X hours. If NPC vampire encounters were implemented you could have a similar spell for drawing out NPC vampires and increasing blood payouts. This would be interesting and useful for players and covens when they start occupying zones on the map as their territory saying this is our land and our members will have access to these spell boosts.