268 forum posts
Implement a new way spells are dealt with in battle.Based on your alignment (holy/evil) you have a set of spells you can buy for battle. Each spell would cost some form of currency. Once you've accumulated a few spells you can then set those spells as active up to around 3 different spell types.In battle those spells will then have a % chance to be casted based on either a new magical stat or the way the game works now.When your spell is casted it then will remove a charge from that spell. So say you had 5 "increase attack" spells, cast one then there are only 4 left.An example of how this works can be seen here: http://skylnk.co/vKtFnrHit enter to run the battle, you'll see you cast different types of spells and each time it's cast the game removes the correct amount from your inventory.____________________________________________ Spells can also be broken down into types: BUFF, DMG, SUPPORT to name a few.BUFF: Spells that benefit the player, "Increase attack", "Increase defence", "Increase Evasion"
DMG: Spells that deals direct damage to the enemy.
SUPPORT: Spells that will Heal or remove debuffs the player might have.Many more ideas can be thought of but these are just a quick few.Now with this system it adds a huge amount of potential for more varied battles.____________________________________________ Lol (1039)'s addition. (slightly modified)Allow users to cast purchased spells on another user. Any user you cast the spell on then receives a cool down time for when you can cast on them again.Spells can be similar to the ones previously mentioned.
DMG: Spells that deals direct damage to the enemy.
SUPPORT: Spells that will Heal or remove debuffs the player might have.Many more ideas can be thought of but these are just a quick few.Now with this system it adds a huge amount of potential for more varied battles.
Actually adding on to this idea, I wouldn't mind a magik spell were I can buff or help my friends. This would give a real social aspect to magik and I believe make it a lot more used.
