16 forum posts
Okay, first off, I would like to address a dire need for more options. This whole game feels so much just based off from leveling, which really doesn't give any option.1) ~The Lore and the Lure~
Am pretty sure we have yet to have any type of story to this game. Having a story will not only make things interesting but will also produce more to do. Story-line quests can be implemented, which can be configured after a history is made. We can even go so far as to set certain quests up to rank-specific or even by doing things in a chronological order in order to not only pass the quest, but to to even view the quests. But for anything to work, it can't be half-assed and put effort into. You have to crawl before you can walk and you have to take steps before you can leap. {As long as CW is not abandoned, then there is hope.}2) ~Quests~
+Story-line quests
+Get X amount of SoulShards (Daily)
+Riddles, mathematics, use certain amount of AP at one time(maybe on certain stats, Give dude a certain number of SS, Work a total amount of turns (Can even add it to riddles/mathematics to train a certain amount on a certain stat(s))
{More quests will come of age, those are easy to come up with}3) ~Achievements~
+Am sure Vlad Tepes (3) covered these. xD
+ Coven Achievements:
-Medals you earn for your coven.
-Daily Achievements such as donating X amount of Money and SS (Separate)
-Donate X amount of gear
-Stayed in Coven for X amount of days. (Ranked, Multiple)
+Whole coven defeated X amount of covens.
+Blood gained for coven during war on that coven in specific
(possibly more to be added)4) ~Money/SS Converter~
+ X money gives 1 SS and/or 1 SS gives X money.5) ~Protection on Vampires~
+Reduced to at most one hour instead of two.6) ~Gym Reps~
+You get them at an hourly increment instead of all at once.
(And having gym reps comply with your level is type lame, but I know most of these high levels really like it. So keep it as such, but Normal players getting a certain cap before they can't gain anymore until used Vs the same for premium just they have a higher cap and earn more reps per hour would be a more preferred training to me.)7) ~New Locations~
+Be a certain rank to travel to a different location; each location will have different things such as different shops with different items, a higher leveled gym, things that give more options even if they are random things, like just having them specific for some quests.
--------or----------
+Vampires can join a certain city of option upon registering.
-Vampires will be able to travel from location to location using a map.
-Can join those cities after doing a certain amount of diplomacy for them. (Good vampires)
-Can be banished Vampires which belong to no city and are able to rob other vampires or something.. have to put more thought into this and all...
-Each city has it's own chat specific to those vampires in that city (However, a visiting vampire can chat in it as well) besides for the Evil vampires chat, which they will have to have no city and are put there for having bad reputation..
-Certain creatures can be implemented to be lurking within the map, Such as the hunting thing, but not so much the humans.. or it can be a mix, y'know?
+This can allow for special events and other story-line fun.
{A work in progress if idea is accepted)8) ~Help~
+A Help chat with Help staff because these help files aren't much of a help.9) ~Coven~
+Leaders/certain coven staff can have an option to see who is loaned items and are able to take them back without needing them to be unequipped or donated back. (This protects the coven's armory, usually from crooked players or inactive ones.)
+Coven Chat moderators(Unless, it always plans to be so inactive.. xD)
+Coven Clones (Clones specific to use within the coven members of those clone)
+You should be able to kill your own coven members and still receive blood for your coven.
+Add individuation tax raises to coven members. However, the tax on individual taxes cannot be lower than what the coven tax is set as.10) ~Just to put this out there~
+I think the whole Endurance stat is shit with a poor battle system, but the Endurance is just.. No. Should have stayed with a defense statistic. The whole battle system needs revamping, but eh, do as you can/please.~11) ~Occupations~
+ As you rank, you can take on certain roles of occupations, giving a slight boost to either your stats or gaining more souls per humans hunted or other vampires defeated. And possibly a Healer, new statistics will have to be added, but the role of Healer is to heal and as the occupation level goes up, the healer will be able to heal more.Anyways, that's enough for now. Many of these ideas will have to really be thought about as a lot can be a major change for the world of CW, but I believe each of these will improve it and get things more on the ball. Questions, comments, concerns...Slap 'em down here or mail me.
Am pretty sure we have yet to have any type of story to this game. Having a story will not only make things interesting but will also produce more to do. Story-line quests can be implemented, which can be configured after a history is made. We can even go so far as to set certain quests up to rank-specific or even by doing things in a chronological order in order to not only pass the quest, but to to even view the quests. But for anything to work, it can't be half-assed and put effort into. You have to crawl before you can walk and you have to take steps before you can leap. {As long as CW is not abandoned, then there is hope.}2) ~Quests~
+Story-line quests
+Get X amount of SoulShards (Daily)
+Riddles, mathematics, use certain amount of AP at one time(maybe on certain stats, Give dude a certain number of SS, Work a total amount of turns (Can even add it to riddles/mathematics to train a certain amount on a certain stat(s))
{More quests will come of age, those are easy to come up with}3) ~Achievements~
+Am sure Vlad Tepes (3) covered these. xD
+ Coven Achievements:
-Medals you earn for your coven.
-Daily Achievements such as donating X amount of Money and SS (Separate)
-Donate X amount of gear
-Stayed in Coven for X amount of days. (Ranked, Multiple)
+Whole coven defeated X amount of covens.
+Blood gained for coven during war on that coven in specific
(possibly more to be added)4) ~Money/SS Converter~
+ X money gives 1 SS and/or 1 SS gives X money.5) ~Protection on Vampires~
+Reduced to at most one hour instead of two.6) ~Gym Reps~
+You get them at an hourly increment instead of all at once.
(And having gym reps comply with your level is type lame, but I know most of these high levels really like it. So keep it as such, but Normal players getting a certain cap before they can't gain anymore until used Vs the same for premium just they have a higher cap and earn more reps per hour would be a more preferred training to me.)7) ~New Locations~
+Be a certain rank to travel to a different location; each location will have different things such as different shops with different items, a higher leveled gym, things that give more options even if they are random things, like just having them specific for some quests.
--------or----------
+Vampires can join a certain city of option upon registering.
-Vampires will be able to travel from location to location using a map.
-Can join those cities after doing a certain amount of diplomacy for them. (Good vampires)
-Can be banished Vampires which belong to no city and are able to rob other vampires or something.. have to put more thought into this and all...
-Each city has it's own chat specific to those vampires in that city (However, a visiting vampire can chat in it as well) besides for the Evil vampires chat, which they will have to have no city and are put there for having bad reputation..
-Certain creatures can be implemented to be lurking within the map, Such as the hunting thing, but not so much the humans.. or it can be a mix, y'know?
+This can allow for special events and other story-line fun.
{A work in progress if idea is accepted)8) ~Help~
+A Help chat with Help staff because these help files aren't much of a help.9) ~Coven~
+Leaders/certain coven staff can have an option to see who is loaned items and are able to take them back without needing them to be unequipped or donated back. (This protects the coven's armory, usually from crooked players or inactive ones.)
+Coven Chat moderators(Unless, it always plans to be so inactive.. xD)
+Coven Clones (Clones specific to use within the coven members of those clone)
+You should be able to kill your own coven members and still receive blood for your coven.
+Add individuation tax raises to coven members. However, the tax on individual taxes cannot be lower than what the coven tax is set as.10) ~Just to put this out there~
+I think the whole Endurance stat is shit with a poor battle system, but the Endurance is just.. No. Should have stayed with a defense statistic. The whole battle system needs revamping, but eh, do as you can/please.~11) ~Occupations~
+ As you rank, you can take on certain roles of occupations, giving a slight boost to either your stats or gaining more souls per humans hunted or other vampires defeated. And possibly a Healer, new statistics will have to be added, but the role of Healer is to heal and as the occupation level goes up, the healer will be able to heal more.Anyways, that's enough for now. Many of these ideas will have to really be thought about as a lot can be a major change for the world of CW, but I believe each of these will improve it and get things more on the ball. Questions, comments, concerns...Slap 'em down here or mail me.

EDIT: eh...takes only 5% of the victim's sum...and it doesn't magically appear on my account...it just goes...puffff

Ohhoho, just imagine the pain when you pulverize a clone and you have hundreds and hundreds of cash stored in there, and then someone waits up on you and Disintegrates you in half...