23 forum posts
I like the Original Post and I am all for the cap on coven covered healing.Imo, the limitation on coven covered healing is a must whether it has to be capped from coven mechanic and could be adjusted by the coven owners, or simply could be applied general, by a limitation system of coven covered healing on a period of time, such as 5 to 10 times per hour.New players could be just had no idea on how it works, accidentally they then go entered the hunting ground, they stepped too far away from the started coordinates, and lost to where they get slain so easily by human. They might just click the quick heal button over and over, every time they got revive they got killed again, and this might ended on hundreds thousand of his/her debt to their coven.This might be a loophole on the game that could be abused by any. Below, is an example of a scenario (with some assumptions) on how any player could abuse it.---------------------
Z is the owner of Coven A, who would like to see the coven B suffered in anyway possible. Z secretly assigned his 5 most loyal members of level 20s to enter Coven B, to spend all the daily turns they earned on suicides, they might attack the high level vamps with higher vitality than theirs or just go to the Hunting grounds, either way, it has to assure that they are all dead and use the coven health coverage to the max they could everyday, until they get caught and got kicked out.Now, how much the estimated money lost of the Coven B?
Says, Level 20s Vamps averagely spend $650 per Heal on 100% coven coverage. And they have 500 daily turns to spend on suicides, so it would be:5 Level 20s Vamps X $650 of 100% health cover X 500 turns
= $1,625,000 is the sum of the lost of Coven B for a single dayIt would be luck of Coven B if they realized that the coven being robbed that way on the next day. But how if they don’t? They will suffer greater lost for sure.
---------------------And if this was intended and should be part of the game, then I think I have to adapt to live with it.Enough said.Edit:
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