906 forum posts
Faction (Vampire or Werewolf) Quests/Missions...assuming the two sides will be competitive, why not make things interesting?Requiring the addition of 2 new stats (Loyalty and Stealth) the creation of Faction Quests with 4 possible "paths"...Two paths for each Faction, Vamps and Wolves, one being Supportive (build up your side) the other being Subversive (tear down the opposition).There would be a quest/mission board where either NPCs or Coven Leaders (or Both!) can post, and anyone, regardless of faction, can accept it. Multiple option in the quest would allow for the user to either successfully complete the mission or willfully sabotage it. Quest would range in difficulty 1-5 (or 1-10)Depending on the hosting Faction the missions would either earn the user "Loyalty" or "Stealth" or possibly lose it."Loyalty" as another stat very much like Alignment, but with potential benefits when certain numbers are achieved."Stealth" is a stat that is built up through repeated successful subversive quests, which helps determine future success of more difficult subversive quests.If a user accepts a mission from *their* faction, completing said mission successfully would result in positive Loyalty
....willfully sabotaging it would result in negative Loyalty and positive Stealth (if uncaught, think double agent)If a user accepts a mission from the *opposing* faction, completing said mission successfully would result in negative Loyalty
...willfully sabotaging it would result in positive Loyalty and Stealth (Subversive Quests, aka Sabotage)*If a user does not have he required Stealth to complete the Subversive Quest, they will be caught by the Faction, killed, and half of their Stealth rating lost.All quests/missions would have actual ramifications on the Factions such as access to certain areas, gaining of power, etc.If a user gains enough positive Loyalty they will be granted certain benefits exclusive to their faction.If a user gains enough negative Loyalty (high amount, very difficult to achieve vs staying loyal to your side) they will be able to reap the benefits of the opposing faction without changing races but they will be unable to gain access to the benefits of their side.*High Stealth merely gives you the opportunity to successfully complete Subversive quests*Incomplete Quests result in no change, other than the loss of the cost to accept the Quest (turns, money, souls, etc)Edited at 08/07 20:41:18