353 forum posts
Alignment now effects battles.
This feature is new and we're still tweaking it.To figure out YOUR chances of casting an Alignment spell in battle do this formula.
[Your Alignment] / [Your Level] * 0.002For example
101,000 / 57 * 0.002 = 3.5%
This person has a 3.5% chance to cast a spell.If you're EVIL you will deal DOUBLE your normal damage when you cast Suffering.
If you're HOLY you will heal yourself for DOUBLE your normal damage when you cast Revitalize.
This feature is new and we're still tweaking it.To figure out YOUR chances of casting an Alignment spell in battle do this formula.
[Your Alignment] / [Your Level] * 0.002For example
101,000 / 57 * 0.002 = 3.5%
This person has a 3.5% chance to cast a spell.If you're EVIL you will deal DOUBLE your normal damage when you cast Suffering.
If you're HOLY you will heal yourself for DOUBLE your normal damage when you cast Revitalize.


If you want a protection system, I suggest a handicap. I know you already get a pitiful amount of blood for low levels (1's-5's) but use it so if a player is 50+ levels below you, you get a 30% blood tax. If 50% ahead of you, a 30% increase. Or some other number, just throwing that one out there. 

Finally cast it.... Against someone who is like level 10ish and doesn't damage me at all. So I healed nothing. But I cast it! 